[URL]
Protocol=unreal
Name=Player
Map=DunDefEntry.udk
LocalMap=DunDefEntry.udk
TransitionMap=DunDefTransition.udk
MapExt=udk
EXEName=UDKGame.exe
DebugEXEName=DEBUG-UDKGame.exe
SaveExt=usa
Port=7777
GameName=Dungeon Defenders
GameNameShort=DunDef

[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=UDKGame.DunDefConsole
GameViewportClientClassName=UDKGame.DunDefViewportClient
LocalPlayerClassName=UDKGame.DunDefLocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
StorageDeviceManagerClassName=Engine.StorageDeviceManager
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=UDKGame.DunDefEngine
EditorEngine=UnrealEd.EditorEngine
UnrealEdEngine=UDKEditor.UDKEditorEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=Font'DunDefFonts.Fonts.GameFontMedium'
LargeFontName=Font'DunDefFonts.Fonts.AltGameFontLarge'
SubtitleFontName=Font'DunDefFonts.AltGameFontMediumLarge'
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
RandomNormalTextureName2=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075000
ProcBuildingLODLightingTexelsPerWorldUnit=0.015000
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.000000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.500000,G=0.500000,B=0.500000,A=1.000000)
LightComplexityColors=(B=0,G=0,R=0,A=1)
LightComplexityColors=(B=0,G=255,R=0,A=1)
LightComplexityColors=(B=0,G=191,R=63,A=1)
LightComplexityColors=(B=0,G=127,R=127,A=1)
LightComplexityColors=(B=0,G=63,R=191,A=1)
LightComplexityColors=(B=0,G=0,R=255,A=1)
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
MaxPixelShaderAdditiveComplexityCount=900.000000
TimeBetweenPurgingPendingKillObjects=30
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
DefaultPostProcessName=DunDefMisc.DunDefScenePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=True
bEnableKismetLogging=False
AllowShadowVolumes=False
AllowTargetingSM2=False
; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.000000
IdealTextureDensity=13.000000
MaxTextureDensity=55.000000
MinLightMapDensity=0.000000
IdealLightMapDensity=1.000000
MaxLightMapDensity=3.000000
RenderLightMapDensityGrayscaleScale=1.000000
RenderLightMapDensityColorScale=1.000000
bRenderLightMapDensityGrayscale=true
LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=1024
MaxParticleResizeWarn=10240
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200.000000
MaxTrackedOcclusionIncrement=0.100000
TrackedOcclusionStepSize=0.100000
MipLevelFadingInRate=0.3
MipLevelFadingOutRate=0.1
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=15.000000,Out=(B=0,G=255,R=0,A=0)),(In=17.500000,Out=(B=0,G=255,R=255,A=0)),(In=20.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
HACK_UseTickFrequency=FALSE
bShouldGenerateSimpleLightmaps=TRUE
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000)
bEnableOnScreenDebugMessages=True
AllowScreenDoorFade=False
IgnoreSimulatedFuncWarnings=Tick
;EditorEngine=UnrealEd.EditorEngine
DefaultOnlineSubsystemName=OnlineSubsystemGameSpy.OnlineSubsystemGameSpy
;DefaultOnlineSubsystemName=DDOnlineSub.DDOnlineSubsystem
UseStreaming=True
;DemoRecordingDevice=Engine.DemoRecDriver
bEnableColorClear=True
bSuppressMapWarnings=True
InviteGameSearchClassName=UDKGame.DunDefGameSearchCoop
bCookSeparateSharedMPGameContent=False
DynamicCoverMeshComponentName=

[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=False

[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[Engine.GameEngine]
MaxDeltaTime=0.15
bClearAnimSetLinkupCachesOnLoadMap=TRUE

[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=UDKGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7

[Engine.PackagesToAlwaysCook]
bStandaloneSFServerSideOnly=true
Package=EmptyRoom
Package=DunDefSkin
Package=DunDefEntry
Package=DunDefTransition
Package=UDKGame
;+SeekFreePackage=DLCLobby_Forest
;+Package=DungeonRaid

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineFonts
Package=EngineBuildings
Package=EngineBuildings
Package=SoundClassesAndModes
Package=DunDefSkin
Package=UDKGame
Package=DunDefPlayers
;+Package=DungeonRaid

[Engine.PackagesToForceCookPerMap]

[Core.System]
MaxObjectsNotConsideredByGC=83221
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\..\UDKGame\CookedMods
CacheExt=.upk
Paths=..\..\Engine\Content
ScriptPaths=..\..\UDKGame\Script
FRScriptPaths=..\..\UDKGame\ScriptFinalRelease
CutdownPaths=..\..\UDKGame\CutdownPackages
CutdownPaths=..\..\UDKGame\Script
ScreenShotPath=..\..\UDKGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevHDDCaching
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevAnim
Suppress=DevDecals
Suppress=RON_DEBUG
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=GameStats
Suppress=DevLightmassSolver
Suppress=DevFaceFX
Suppress=DevCrossLevel
Suppress=DevOnline
Suppress=DevMovie
Suppress=DevConfig
Suppress=PlayerManagement
Suppress=DevNet
Suppress=DevCamera
Suppress=DevAbsorbFuncs
Paths=..\..\UDKGame\Content
Paths=..\..\UDKGame\__Trashcan
LocalizationPaths=..\..\UDKGame\Localization
Suppress=DevScript
Extensions=udk
SeekFreePCPaths=..\..\UDKGame\CookedPC
SeekFreePCExtensions=xxx
SavePath=..\..\UDKGame\Save

[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.15
ButtonRepeatDelay=0.05

[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
UnlockMouse=0

[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9

[Engine.Player]
ConfiguredInternetSpeed=15000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=80.0
InitialConnectTimeout=15.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=25000
MaxInternetClientRate=25000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777

[StreamByURL]
PostLoadPause=6.0

[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\..\UDKGame\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemGameSpy
bBuildReachSpecs=FALSE
DefaultPostProcessName=DunDefPost.PostProcess_Editor
EditPackagesOutPath=..\..\UDKGame\Script
FRScriptOutputPath=..\..\UDKGame\ScriptFinalRelease
EditPackages=OnlineSubsystemSteamworks
EditPackages=OnlineSubsystemLive
EditPackages=Leaderboards
EditPackages=UDKGame
EditPackages=DunDefSpider
EditPackages=DunDefArabia
EditPackages=DunDefAtlantis
EditPackages=DunDefSkyCity
EditPackages=UDKEditor
EditPackages=DunDefSpecial
EditPackages=DunDefCrystalQuest
EditPackages=DunDefPortal
;+EditPackages=DungeonRaid
InEditorGameURLOptions=?quickstart=1?numplay=1

[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders

[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.CurrentGameDataStore
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings"	; unused
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
GlobalDataStoreClasses=UDKGame.DunDefDataStore_GameSearch
GlobalDataStoreClasses=UDKGame.DunDefDataStore_GameSettings
GlobalDataStoreClasses=UDKGame.DunDefDataStore_OnlineStats
;+PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
GlobalDataStoreClasses=UDKGame.DunDefDataStore_DLC

[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo

[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True

[DevOptions.Debug]
ShowSelectedLightmap=False

[StatNotifyProviders]
BinaryFileStatNotifyProvider=false
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=false
PIXNamedCounterProvider=false

[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000

[RemoteControl]
SuppressRemoteControlAtStartup=False

[LogFiles]
PurgeLogsDays=3

[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False

[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false

[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=2.5
LanPacketPlatformMask=0x43
LanGameUniqueId=0x57110A20

[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001

[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100

[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100

[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[ConfigCoalesceFilter]
FilterOut=UDKEditorKeyBindings.ini
FilterOut=UDKEditorUserSettings.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=UDKInput.ini

[TaskPerfTracking]
bUseTaskPerfTracking=FALSE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn

[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=FALSE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DEVDB-02;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DEVDB-02;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512

[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
DebrisLifetime=60.0

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[VoIP]
VolumeThreshold=0.2
bHasVoiceEnabled=true

[FullScreenMovie]
bForceNoMovies=False
StartupMovies=Logo
StartupMovies=UE3_logo
StartupMovies=Cinematic0
SkippableMovies=Logo
SkippableMovies=UE3_logo
SkippableMovies=Cinematic0
LoadMapMovies=LoadingMovie
bShouldStopMovieAtEndOfLoadMap=True
BinkIOStreamReadBufferSize=1000000
;+StartupMovies=GamespyLogo
;+SkippableMovies=GamespyLogo

[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096

[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
;;Applications[0]=UWeb.HelloWeb
;;ApplicationPaths[0]=/Hello
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false

[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1

[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01

[AnimNotify]
Trail_MaxSampleRate=200.0

[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
ProfileSettingsClassName=UDKGame.DunDefOnlineProfileSettings
FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFriendMessages
FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends

[Engine.LocalPlayer]
PPRecoveryTime=1.0
bEnablePostProcessOverrideRecovery=false

[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=true
FlattenedTextureResolutionBias=0

[Configuration]

[ConfigCoalesceSectionFilter]
FilterOut=TextureStreaming
FilterOut=SystemSettings
FilterOut=IniVersion
FilterOut=AppCompat

[HashedConfigs]
ConfigHash=UDKGame.ini
ConfigHash=UDKDunDef.ini

[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
bHasGameSpyAccount=true
EncryptedProductKey=NotForShip
ProfileDataDirectory=../UDKGame/SaveData
ProfileDataExtension=.ue3profile
ProductID=12912
NamespaceID=1
PartnerID=0
GameID=3114
StatsVersion=1
NickStatsKeyId=7
PlaceStatsKeyId=8
LocationUrlsForInvites=ut3pc
LocationUrl=UDKpc
bShouldUseMcp=true
WriteLeaderboards=true
VolumeThreshold=0.1
bHasVoiceEnabled=true
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=False
bUseBuildIdOverride=False
BuildIdOverride=0
IniLocPatcherClassName=
AsyncMinCompletionTime=0.000000

[Engine.Cooksettings]
bMobileRecompressTextures=false

[Windows.StandardUser]
MyDocumentsSubDirName=UDKGame
DirsToCreateAtStartup=..\..\UDKGame\Src

[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
ResetStats=2
AchievementMapping=(SteamAchievementID="ACH_SMITHY",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_MY_WEAPON",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_OBEDIENCE",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_PUPIL",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_VETERAN",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_ETHERIA",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_LIMIT",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_DEPTHS",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_ROOFTOPS",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_VICTORY",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_CRAWLER",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_BELLY",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_BODY",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_CROWN",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_RAIDER",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_BRIMSTONE",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_KEEP",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_SUMMIT",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_DEFENDER",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_BLUEPRINT",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_FRIENDS",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_CORE",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_ELLA",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_WIZARD",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_MUSHROOM",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_FREAK",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_FOWL",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_CARDIO",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_MANIA",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_DESTROYER",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_GOLD",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_CHALLANGER",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_WEAPON",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_EXTERMINATOR",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_MADNESS",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_DANCING",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_BLITZ",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_BLOCK",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_SURVIVALIST",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_THICK",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_TOUGH",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_IRONMAN",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_OFFENSE",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_NOBILITY",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_SMITER",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_DEVINE",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_PERFECTIONIST",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_DAREDEVIL",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_MASTERMIND",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_FORCE",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_EFFORT",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_PERSPECTIVE",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_HUG",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_CATCH",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_BANKER",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_STUDENT",bIsActive=true)
AchievementMapping=(SteamAchievementID="ACH_LEGENDARY",bIsActive=true)

[OnlineSubsystemSteamWorks.SteamWorksNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=25000
MaxInternetClientRate=25000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=Engine.ChannelDownload

[UDKEditor.UDKEditorEngine]
BrowserManagerClassName=
ThumbnailManagerClassName=
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
GridEnabled=True
SnapScaleEnabled=True
SnapVertices=False
ScaleGridSize=5
SnapDistance=10.000000
GridSizes[0]=1.000000
GridSizes[1]=2.000000
GridSizes[2]=4.000000
GridSizes[3]=8.000000
GridSizes[4]=16.000000
GridSizes[5]=32.000000
GridSizes[6]=64.000000
GridSizes[7]=128.000000
GridSizes[8]=256.000000
GridSizes[9]=512.000000
GridSizes[10]=1024.000000
CurrentGridSz=4
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\..\UDKGame\Autosaves
InvertwidgetZAxis=True
GameCommandLine=-log
EditPackagesInPath=..\..\Development\Src
EditPackagesOutPath=..\..\UDKGame\Script
FRScriptOutputPath=..\..\UDKGame\ScriptFinalRelease
AlwaysShowTerrain=False
UseActorRotationGizmo=False
bShowBrushMarkerPolys=False
bUseMayaCameraControls=True
bPrefabsLocked=True
bEnableSocketSnapping=False
bBuildReachSpecs=False
HeightMapExportClassName=
InEditorGameURLOptions=?quickstart=1?numplay=1
LocalPlayerClassName=UnrealEd.EditorPlayer
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=False
bSmoothFrameRate=True
bForceStaticTerrain=False
bForceCPUSkinning=False
bUsePostProcessEffects=False
bOnScreenKismetWarnings=True
bEnableKismetLogging=False
bAllowMatureLanguage=False
bRenderTerrainCollisionAsOverlay=False
bDisablePhysXHardwareSupport=True
bPauseOnLossOfFocus=False
DefaultPostProcessName=DunDefPost.PostProcess_Editor
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
TimeBetweenPurgingPendingKillObjects=30.000000
MaxSmoothedFrameRate=62.000000
MinSmoothedFrameRate=22.000000
ScoutClassName=Engine.Scout
MeshLODRange=0.000000
CameraRotationThreshold=45.000000
CameraTranslationThreshold=10000.000000
PrimitiveProbablyVisibleTime=8.000000
PercentUnoccludedRequeries=0.125000
MaxOcclusionPixelsFraction=0.001000
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.000000
MaxParticleResize=1024
MaxParticleResizeWarn=10240
MaxParticleVertexMemory=131972
BeginUPTryCount=200000
InviteGameSearchClassName=UDKGame.DunDefGameSearchCoop

[TextureStreaming]
PoolSize=158
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=12
MinFudgeFactor=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=False
SeamlessTravelLoadTextureStream=2.5

[SystemSettings]
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
Distortion=False
FilteredDistortion=True
DropParticleDistortion=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=1
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ResX=1440
ResY=900
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=0.500000
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
bAllowFracturedDamage=False
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=1024)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_WorldSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=16,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen8,RenderingMipBias=-0.300000,MinMipSize=128)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen10,RenderingMipBias=0.000000,MinMipSize=128)
TEXTUREGROUP_Custom=(MinLODSize=2048,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
OnlinePlatformType=0
bUseSound=true
SkeletalBiasSplitScreenPercentShift=0.125000
bAllowForegroundRendering=True
bAutoCookSM2=true
bAutoCookSM4=False
GraphicsQualityMode=2
GameLanguageOverride=AUTO

[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=16,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Sharpen8,RenderingMipBias=-0.3)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Sharpen10)
bAllowForegroundRendering=True
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MinMipSize=1024)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Custom=(MinLODSize=2048,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)

[IniVersion]
0=1299878960.000000
1=1317671195.000000

[AppCompat]
MeasuredCPUScore=177.624802
CompatLevelComposite=3
CompatLevelCPU=4
CompatLevelGPU=3

