[Engine.GameInfo]
DefaultGame=UDKGame.main
DefaultServerGame=UDKGame.main
bAdminCanPause=false
MaxPlayers=4
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=64000
MaxDynamicBandwidth=16000
MinDynamicBandwidth=8000
PlayerControllerClassName=Engine.PlayerController

[Engine.AccessControl]
IPPolicies=ACCEPT;*

[Engine.GameReplicationInfo]
ServerName=Dungeon Defenders Server
ShortName=DDServer
MessageOfTheDay=Welcome to Dungeon Defenders!

[DefaultPlayer]
Name=Player
team=255

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHud=true
bShowGameHud=true
DebugDisplay=AI

[Engine.PlayerController]
bAimingHelp=false
bDynamicNetSpeed=true
InteractDistance=512
DynamicPingThreshold=+400.0
bCheckRelevancyThroughPortals=true
MaxConcurrentHearSounds=32
bLogHearSoundOverflow=FALSE
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager

[Engine.Weapon]
Priority=-1.0

[Engine.WorldInfo]
DefaultGravityZ=-1350.0
RBPhysicsGravityScaling=0.78
MaxPhysicsSubsteps=1
SquintModeKernelSize=128.0
EmitterPoolClassPath=Engine.EmitterPool
DecalManagerClassPath=Engine.DecalManager
FractureManagerClassPath=
FracturedMeshWeaponDamage=5.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
FractureExplosionVelScale=1.0
DefaultAmbientZoneSettings=(bIsWorldInfo=true)
DefaultPostProcessSettings=(Bloom_Scale=0.2,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,)

[Engine.DecalManager]
DecalLifeSpan=30.0
MaxActiveDecals=18

[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

[Engine.UISafeRegionPanel]
RegionPercentages[0]=0.9
RegionPercentages[1]=0.8
RegionPercentages=0.99
RegionPercentages=0.98

[Engine.MobileHUD]
;MobileInputZones=(InputKey=XboxTypeS_DPad_Left,Desc="Toggle Tilt",X=320,Y=0,SizeX=150,SizeY=30)
;MobileInputZones=(InputKey=XboxTypeS_LeftY,HorizontalInputKey=XboxTypeS_LeftX,Desc="Move",X=30,Y=210,SizeX=100,SizeY=80,bIsAnalogZone=TRUE,VertMultiplier=-1.0,HorizMultiplier=1.0)
;MobileInputZones=(InputKey=XboxTypeS_RightY,HorizontalInputKey=XboxTypeS_RightX,Desc="",X=-1,Y=-1,SizeX=100,SizeY=100,bIsAnalogZone=TRUE,VertMultiplier=1.0,HorizMultiplier=1.0)

[Configuration]

[Engine.AutoTestManager]
NumAutomatedMapTestingCycles=0
;+AutomatedMapTestingList=CTF-Hydrosis

[Engine.EmitterPool]
bLogPoolOverflow=false
MaxActiveEffects=34

[UDKGame.DunDefDataStore_DLC]
ElementProviderTypes=(ProviderTag="DLC",ProviderClassName="UDKGame.DunDefDLCSummary")

[UDKGame.DunDefDataStore_GameSearch]
GamespyVersionID=15

[UDKGame.UI_TitleScreen]
RequirePassword=false
SpecialPassword=afterlife
TitleDescription=Dungeon Defenders
PasswordDescription=Input the password to play this pre-release review copy of Dungeon Defenders.

[DebugWindows]
RemoteControlX=0
RemoteControlY=0
RemoteControlWidth=338
RemoteControlHeight=746
ConsoleWidth=160
ConsoleHeight=4000
ConsoleX=2491
ConsoleY=158

